this post was submitted on 16 Nov 2023
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I'm the sort of DM (and once as a party member) that, sooner or later, will put my players in a situation where they need a group name. Registering for gladiator trials, requesting an audience with the Grand High _____, putting in a restaurant reservation, or making it so they have have to repeatedly identify themselves when using Sending. The names tend to stick after that.
In the campaign I DMd, and the second in our sort of lineage of home games, I ran a 5 round elimination tournament designed for small mercenary groups (adventuring parties) which I adored. The party hadn't named themselves at the time, but as I got to name the 31 other factions on the board, it put the pressure on. They came up with The Spellcasters of Fortune, as they were effectively soldiers of fortune at that point and an all full caster party. Side note, I really enjoyed the structure of the tournament and the natural intrigue created by knowing all the active factions (which was only about 8 from when it mattered).
Our third campaign is a morally grey city campaign that's very faction focussed, with literal superhero and supervillain themes. In this game, where we don't really want to ally ourselves with anyone, we've gone by 'The Third Party' which is a great double name for our in game motivations and out of game chronology.