this post was submitted on 16 Nov 2023
102 points (94.7% liked)

Asklemmy

43775 readers
1005 users here now

A loosely moderated place to ask open-ended questions

Search asklemmy 🔍

If your post meets the following criteria, it's welcome here!

  1. Open-ended question
  2. Not offensive: at this point, we do not have the bandwidth to moderate overtly political discussions. Assume best intent and be excellent to each other.
  3. Not regarding using or support for Lemmy: context, see the list of support communities and tools for finding communities below
  4. Not ad nauseam inducing: please make sure it is a question that would be new to most members
  5. An actual topic of discussion

Looking for support?

Looking for a community?

~Icon~ ~by~ ~@Double_[email protected]~

founded 5 years ago
MODERATORS
 

So I was watching a few youtubes and remembered how the vast majority (of like the ten) nes games me and my sister had were hard as all hell. I loved to play Little Nemo and Street Fighter 2010 but I am pretty sure I never made it past the third level of either. Let alone infamously hard games like The Lion King.

Which got me thinking. Basically every game for the past 20 years has been designed around instant gratification and being accessible. We outright had to make a new concept "hard but fair" to account for games like Dark Souls that are designed to be difficult but beatable as opposed to putting you in a death spiral if you hesitate too long on a hard jump (hello Ninja Gaiden).

So do the younger folk even have a concept of a "favorite game" where you likely never experienced more than fifteen minutes worth of content?

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 4 points 11 months ago

I am not young but I can’t beat Souls games. I adore the world design of Dark Souls, Bloodbourne and Elden Ring but I just can’t motivate myself to suffer through them. I know they are beatable, there are many safepoints, but I don’t have fun doing that. Still, I wish these games had a difficulty slider for anyone who just wants to enjoy the story. But that will freak out the gamer bros who think that will somehow ruin their precious game.

And it’s not like I never play anything on hard mode. Games like Sniper Elite work best in „Authentic“ mode for me. In puzzle games I always turn off any assistance if possible. But simply increasing the health bar of bosses is not my understanding of fun.