this post was submitted on 07 Jul 2023
199 points (86.7% liked)
Asklemmy
43945 readers
747 users here now
A loosely moderated place to ask open-ended questions
If your post meets the following criteria, it's welcome here!
- Open-ended question
- Not offensive: at this point, we do not have the bandwidth to moderate overtly political discussions. Assume best intent and be excellent to each other.
- Not regarding using or support for Lemmy: context, see the list of support communities and tools for finding communities below
- Not ad nauseam inducing: please make sure it is a question that would be new to most members
- An actual topic of discussion
Looking for support?
Looking for a community?
- Lemmyverse: community search
- sub.rehab: maps old subreddits to fediverse options, marks official as such
- [email protected]: a community for finding communities
~Icon~ ~by~ ~@Double_[email protected]~
founded 5 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I don't get the performance argument, even midrange phones are powerful enough to run most apps
You got that backwards. The the apps are made to be able to run on the phone, not the other way around. For example: the app I work on works reasonably well on Android but that’s mainly because we downgraded it compared to the iOS version. It runs at much lower resolution and frame rate on Android.
wait, you don't write universal apps?
you need to write apps for specific device needs?
that doesn't sound right
I thought you just need to write apps for armv8 and with a certain language like kotlin swift flutter or whatever
also which app are you talking about? Lemmy check
hehe Lemmy
You write apps to target the majority of devices on a specific platform, as you want your app to work for most people. Since the average Android phone is a piece of shit, your app can’t be too demanding. It’s not about the language or instruction set, it’s about how much work you try to get your app to do per frame.