this post was submitted on 01 Oct 2023
10 points (100.0% liked)

Godot

5858 readers
25 users here now

Welcome to the programming.dev Godot community!

This is a place where you can discuss about anything relating to the Godot game engine. Feel free to ask questions, post tutorials, show off your godot game, etc.

Make sure to follow the Godot CoC while chatting

We have a matrix room that can be used for chatting with other members of the community here

Links

Other Communities

Rules

We have a four strike system in this community where you get warned the first time you break a rule, then given a week ban, then given a year ban, then a permanent ban. Certain actions may bypass this and go straight to permanent ban if severe enough and done with malicious intent

Wormhole

[email protected]

Credits

founded 1 year ago
MODERATORS
 

My script sets this value in editor. How can I keep the the changes when saving the scene?

class Anchor:
	var offset: Vector3
	var connected: Node3D
	var end: bool

var anchors: Array[Anchor]

I found this issue, so I tried fiddling with _get_property_list(), but that didn't work. It also doesn't seem that I can export the var.

Thanks

you are viewing a single comment's thread
view the rest of the comments
[โ€“] [email protected] 3 points 1 year ago (1 children)

You need to export them from your script.

[โ€“] [email protected] 2 points 1 year ago* (last edited 1 year ago)

Tried that already:
@export var anchors: Array[Anchor]

Line 15:Export type can only be built-in, a resource, a node, or an enum.

Is there a way to get around this?