this post was submitted on 30 Sep 2023
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I think the one area that Quake really falls flat on modern playthroughs, is the level aethetics. The assets all look fine, in my opinion, but the levels visually, all just feel so bland and same-y. So much of it is just brown-grey tunnels. The closest thing to a landmark within a level tends to be a stained glass window. It really highlights just how much of an improvement Half Life was. While I enjoy Quake on a moment-to-moment basis, I find it gets a tad tedious purely because everything looks too similar, and it doesn't feel like you're making much progress.