Why virtual reality makes a lot of us sick, and what we can do about it.

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[–] 5 points 2 years ago* (last edited 2 years ago)

I mean... it's also the fact you can move in the game while sitting down or standing still IRL. The framerate isn't going to affect that inner ear/brain disconnect that causes motion sickness. Get a viable, and affordable, omnidirectional treadmill out and that would be a big help.

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