this post was submitted on 26 Sep 2023
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[–] [email protected] 17 points 1 year ago (2 children)

I don't think a strike really has anything to do with that. It has to do with treating the workers better.

Now if that also came with extending the time for releases (yes, even the really long AAA development cycles) that could probably improve the quality of said games.

[–] [email protected] 12 points 1 year ago* (last edited 1 year ago) (1 children)

It’s for voice actors’ IP rights for AI and non-existent residuals, according to the article. It’s basically about the same issues as the writers/actors strikes.

Though it’s interesting because games have a legitimate use for AI voiceovers. I hope they can negotiate for per-title AI training and residuals, and not just eliminating AI altogether. The potential situational and reactive voiceover seems amazing for games - or even just having an NPC speak your unique name.

IMO the devs could stand to unionize and strike too. God knows gamers all have a backlog and many would hopefully support them for the long haul.

[–] [email protected] 6 points 1 year ago

"Eliminating AI" would probably just mean that game studios would stop using SAG actors entirely in the future. There's limits to the power of unions like these.

[–] [email protected] -1 points 1 year ago (1 children)

My comment was more about adding fuel to the fire. Devs need to strike and we need to boycott.

My last example of how Blizzard threw devs to the wolves over the course of many interviews is just another reason for employees to strike.

[–] [email protected] 3 points 1 year ago

Devs need to strike

Proof of exactly how important unions are. I never got into gamedev because of its well-earned reputation of being a meatgrinder full of underpaid, overworked devs who never get credit and are the first to be laid off.