this post was submitted on 24 Sep 2023
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Starfield

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[–] [email protected] 9 points 1 year ago (2 children)

I can accept the style they went for overall but yeah the disjointed nature and having to root through menus to fast travel to your next destination in a questline is beyond cumbersome.

Truly wish you could just get in your cockpit and confirm “travel to the next mission destination” was an option and then just have the ship take off, get into orbit and hit hyperspace then land at your destination…all pretty quick, handling the destination loading during the hyperspace jump animation.

It feels pretty poorly thought out for 2023, would be acceptable in the 2000’s with limited tech but nowadays we can do better I think…and industry leaders like Bethesda should strive to.

[–] [email protected] 4 points 1 year ago

You only really need to open the Star Map when landing/scanning a planet.

If you are in the cockpit screen just open up the scanner and select Star systems from there and hold the travel key to start your warp.

Like previous BGS games, you can navigate in menu's or in the world.

[–] [email protected] 3 points 1 year ago (1 children)

The Mass effect games handled this just fine. I honestly don't know how they biffed this because so much of the game is also like Mass effect (space adventure with the chosen one who sees visions sound familiar?)

[–] [email protected] 2 points 1 year ago

Star Wars Fallen Order did it very well too, definitely can be done right.