this post was submitted on 24 Sep 2023
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Starfield
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60 hours playtime here. It's alright. A typical Bethesda game, nothing more, nothing less. It has some fun stories and side quests, but the main quest line and the associated companions are just bland. Random outposts are the same old standard abandoned buildings as in FO4 with a few different textures. Outpost building and ship flying feel like unnecessary bolted on additions. Base building in FO4 was better. Ship building is a fun gimmick, but doesn't add anything of meaning to the game. And there's the myriad of small and big bugs, some of which date back to Skyrim or even Oblivion (like looting things off a table which causes nearby stacked non-lootable items to fall over or launch at the ceiling). Not sure if I'll finish it. I'd give it a 6/10.
The fact that loose shit on a table still explodes when anything touches it just blows my mind. Nearly 20 years and they can't figure out how to stop every single object being under enough tension to send it to the moon. I remember when Skyrim came out and actually thought stuff like that would be ironed out for the next game.