this post was submitted on 21 Sep 2023
1373 points (99.2% liked)
Gaming
19946 readers
68 users here now
Sub for any gaming related content!
Rules:
- 1: No spam or advertising. This basically means no linking to your own content on blogs, YouTube, Twitch, etc.
- 2: No bigotry or gatekeeping. This should be obvious, but neither of those things will be tolerated. This goes for linked content too; if the site has some heavy "anti-woke" energy, you probably shouldn't be posting it here.
- 3: No untagged game spoilers. If the game was recently released or not released at all yet, use the Spoiler tag (the little ⚠️ button) in the body text, and avoid typing spoilers in the title. It should also be avoided to openly talk about major story spoilers, even in old games.
founded 5 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
RPG Maker XP is what got me into game development when I was 12, I can't remember the amount of hours I poured into that program. I will always have a sweet spot for them, but I think the art style of the new versions aren't as good.
For me it was Daisy's Garden.
I remember my friend at the time made an entire Pokémon game in it, with like 30 different stat modifiers and evolution and everything.
The whole engine fit on a single 3 1/4 in floppy disk. It wasn't really a very good engine because I seem to remember you had to have the engine to run the games, you couldn't just bundle them, but if you did have the engine there were quite a few fun things to do.