this seems a well-argued article to me the 'General directionless development' seems the most concerning point, I don't think the 'let's go with what the community ask\want' model is gonna work in the end.

what do you think?

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[–] 43 points 3 years ago* (6 children)

Over the past week, I’ve looked hard at Godot as a potential alternative to Unity in the wake of the disastrous Unity pricing model change.

As a professional engineer (or a former one), I cannot give my professional opinion of this engine after such little time with it, even with source code access. I admit I have not run a single profiler, I have not exported a single build. I have skimmed less than 10% of the source code. I have played around in GDExtensions, but not in anger. I have not tried C# at all.

  1. Poor Performance

This is, again, a huge topic, and I don’t want to make hard claims without hard data. To be absolutely crystal clear, I have not profiled Godot nor worked on a complete enough and representative project in Godot to observe performance issues firsthand.

Apparently everyone and his dog needs to write about Godot right now after taking a passing look at it because it is hot shit at the moment?

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  • [–] 22 points 3 years ago (1 child)

    I'm dying at this.

    As a professional engineer (or a former one), I cannot give my professional opinion of this engine after such little time with it, even with source code access.

    What do they think this blog post is? A diary entry?

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  • [–] 6 points 3 years ago* (2 children)

    Poor Performance

    Godot actually runs on my shitty laptop, what are these people using, literal potatoes?

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