this post was submitted on 17 Sep 2023
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To be fair, the only reason Godot can't port to consoles as easily as Unity is for licensing reasons. Console manufacturers don't want their console build code released as open-source under MIT like Godot is, so that's all relegated to third-party services/plugins
and there's many third/almost first party companies to do it for you, they just almost by definition need to charge for it - cause Microsoft and Sony charge them.
The one is even made by the devs and returns its profits to development