this post was submitted on 16 Sep 2023
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I think you underestimate how upset Unity users are at the moment. I've been using Unity since 2009. It's been responsible for a large part of my income for the past decade, especially AR/VR stuff. The crazy shit Unity pulled over the last week (including removing TOS from the internet as if the fucking wayback machine doesn't exist) has poisoned any love I had. Coupled with the actors - John Riccitiello specifically - and the fact that unity has been wandering aimlessly in fractured development that leaves lifetime devs wondering what fucking versions they can ship a project with (before last week's crazyness, dots, render pipelines, all kinds of other issues) - I strongly suspect we're going to see a gigantic change in engines getting used.
As awesome as Unreal is, it's a 500lb club for mobile and other lightweight projects, and a tremendous amount of overhead for VR/AR stuff that needs to run performant to avoid nausea and input lag. There's amazing ar/vr stuff made with unreal, but it's much harder and requires ruthless, fantastic optimization.
Anyway, that's just my pov as a dev. YMMV
I'm sure Godot will become a lot more popular. There are exceptions to the rule. But in general, FOSS isn't winning the software field. But I agree with you and sympathize.
Godot being FOSS is awesome, but I suspect if any project with Godot's scope and goals came along and garnered as much support as Godot (not sure how you'd do that without being FOSS but let's just posit they have FANTASTIC logo or ceo or something) would be the new hotness as unity continues to shoot itself in the face over and over again.
FOSS is real nice, but it's frosting, the cake is knowing your game engine isn't going to turn around and suddenly be an antagonist, a threat to your ability to plan projects.... you do not what your game engine to be a wildcard.
And that's unity these days.