Hey folks, with Roguelike Celebration wrapped up I've been focusing back on Shattered work, specifically on the next patch for v4.0.

I'm aiming to make a few technical improvements to the game in this patch, and a big one is a better brightness slider. Due to technical affordances for very old Android devices, the current brightness slider doesn't really do much, it just affects the opacity of the fog of war.

Those affordances don't really make sense anymore, as those devices are no longer compatible with Shattered anyway, and so with some feedback about people wanting a bit more brightness accessibility in general, I'm changing the slider to actually do something! It will now amp up(or down) brightness/contrast across the entire game screen, making the image overall brighter and easier to see.

Here's how that looks in action, swapping through -2/-1/0/+1/+2 brightness:

A GIF showcasing brightness changing in five stages, going from -2 to +2.
you are viewing a single comment's thread
view the rest of the comments
[–] 2 points 5 days ago (1 child)

Hey, out of topic but, someone else had posted on reddit the same issue i emailed to you, the invisibility potion spawning in the middle of the vault room with the turrets on all sides, pretty sure this needs to be fixed. Nice update too btw!

  • source
  • hideshow 1 child comment
  • [–] [S] 2 points 5 days ago

    That can happen as invis potions are also considered valuable loot to have in general. There is guaranteed to be an invisibility potion somewhere else in the vault too, very likely as a reward from a lower tier treasure room.

  • source
  • parent