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[–] 1 point 7 hours ago (2 children)

They can use the entire world they constructed, its history, and (for the players) all the nostalgia

Or they can write up something new, just like the Mass Effect guys did.

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  • [–] 1 point 5 hours ago* (last edited 5 hours ago)

    Look. I’m all for a new world.

    But there’s nothing wrong with building on a good, existing constructed world, too. They can do both. You mentioned publishers that did that quite successfully, at the top of this thread: Owlcat, Paradox, and especially Larian.

    It’s also quite practical from a development perspective. It’s easier to pitch to get funding, they already have lore experts on the team, mechanics they don’t have to invent from scratch.

    I’m just not buying that Mass Effect is a “dead end.” It’s a great setting, there’s tons to explore, and they’ve already broken away from the main trap of being stuck with Sheperd. Halo is a bit different not because they wrote themselves into a corner (which ME aid also guilty of), but that they utterly refused to leave it, amongst other things.


    I will say that I think BioWare just deteriorated.

    …There’s no getting around that, whether they start from scratch or not.

    I have the same opinion of Halo. I vividly remember forming it upon playing Halo 4, with how cheesy it felt.

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  • [–] 1 point 7 hours ago

    I think theres a large group of people that are committed to the sunken cost fallacy. Just because a lot of effort went into something, and it was enjoyed for a long time, doesnt mean it needs to continue on forever.

    Especially when we are talking about art, if we never let go of things there will not be room for new art and artists.

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