this post was submitted on 12 Jun 2023
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Gaming

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Have you played a game that stayed in your head long after you played it?

For me, Outer Wilds would be that game. I feel like I haven't stopped thinking about it since I beat it a couple years ago.

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[–] [email protected] 4 points 1 year ago (1 children)

Disco Elysium. There are so many good quotes, particularly out of the thought cabinet, that I remind myself of on like a weekly basis.

I was in a bad place the first time I played through it. The Precarious World and One More Door stick in the back of my mind constantly, and I cried like a baby the first time I read "In the dark times, should the stars also go out?" Never before has a game so emotionally resonated with me, this hope in the face of crushing despair, despite everything.

[–] [email protected] 2 points 1 year ago (1 children)

I never managed to finish Disco Elysium, but not out of lack of love. It's absolutely fantastic.

I really want to go back to it, but I'm almost afraid to. There's so much depth to all those characters, I'm worried by not having played it for so long I'd have forgotten all the useful context, but starting from scratch feels, IDK dishonest somehow? The playthrough I was on felt like the "authentic" one, and restarting, at least without completing that imperfect first playthrough, would be somehow missing the point.

My other fear is that, also finding myself in a bad place increasingly over the last few years, I'm afraid it might end in a way that's too bleak to bear. Your comments on finding hope in the ending, despite despair, might be the motivation I need though!

[–] [email protected] 1 points 1 year ago

No, absolutely start from scratch, the game is meant to be replayed. It's one of the few games that implements 'fail forward' very successfully, and sometimes failure leads to better outcomes than success. It's also a good way of organically making the player explore different avenues, both to get experience to improve attributes to try white checks again, and for finding thoughts and items that can reopen them.

The game's incredibly warm, except perhaps to fascist routes, and despite the bleakness of Martinaise, there is something very comforting and wholesome about it all.