this post was submitted on 14 Sep 2023
5 points (100.0% liked)

GameDev

2764 readers
1 users here now

A community about game development.

Rules:

More rules might follow if they become necessary; general rule is don't be a pain in the butt. Have fun! ♥

GameDev Telegram chat.

founded 1 year ago
MODERATORS
 

Looking for good resources on scanning mostly flat textures. Tried to use a photograph of a tatami mat and had a lot of problems with the lens distortion. I don't own any professional photo equipment so I have to use my Pixel 6 camera. I have a couple of Ideas but I'm not really sure how to tackle the problem. Using a 3d scan app / photogrametry could be an option, but I have yet to find a fitting application. Another approach could be using a handheld scanner, but the surface has to be relatively flat. A brick wall for example would be problematic.

What is your folks workflow for capturing textures?

you are viewing a single comment's thread
view the rest of the comments
[–] [email protected] 3 points 1 year ago

Two ideas:

  1. Have you tried taking the photo from farther away? The center of a photograph has the least distortion

  2. Photoshop has a lens distortion fixer thing. Been a long time since I did photo editing so forgive me for not being more specific but I recall it doing a pretty decent job when I needed it.