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[–] 104 points 6 days ago* (31 children)

Okay, but if your cyperpunk RPG has "d20 plus modifier vs target number" action resolution, 4-8 ability scores, skill bonuses, feats, classes, races/ancestries/backgrounds... You're going to need to explain how it's NOT like D&D. And if you proceed to describe PbtA, I will laugh at you.

I won't shame you for being like D&D. I will shame you for pretending you're not.

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  • [–] 45 points 6 days ago (3 children)

    It depends what you mean by "like d&d". I've heard the phrase is used by different groups to mean:

    • Has a generic fantasy setting
    • Has similar mechanics to d&d
    • Has bad mechanics
    • Has dice mechanics
    • Is mostly about fighting
    • Is a trad game
    • Is not a story game
    • Is an RPG
    • Is not cool
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  • [–] 14 points 6 days ago (1 child)

    FYI your line breaks get collapsed. Don't worry, it's still comprehensible. Formatting tip: bullet lists would've worked here. Alternatively, for a single line break you can end the line with 2 spaces or a backslash (\)

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  • [–] 11 points 6 days ago

    For me, at least, "like D&D" can mean a lot of things. There are some games where you can tell their starting design point was just D&D, and everything else is either a tweak, a replacement or an addition. It doesn't matter what gets changed, so long as it's obvious what it was changed from.

    The Fantasy Age system does a lot of things differently, but you can still tell they were working with D&D as their base design. You roll 3d6, but you still add your ability (and a skill bonus if you have the skill) and compare it to a target number.

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  • [–] 37 points 6 days ago (4 children)

    PbtA

    Pathfinder, but towards Argentina?

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  • [–] 16 points 6 days ago* (12 children)

    nah its just piles and piles of d6s and 9 in-game seconds of combat take 3-4 hours of irl time (and 2-3 months off GM lifetime) guess what are we playing 😌

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  • [–] 1 point 3 days ago* (3 children)

    I want to throw a frag grenade into a 4m x 4m room that has two adjacent exterior concrete walls, one interior wooden wall and and another interior wooden wall that has the physical barrier spell cast next to it (mostly to block a door but it covers the whole wall). How much damage will the two orcs in the room have to soak? Assume the grenade lands in the middle of the room. One orc is in the corner of the two concrete walls, the other is next to the wooden wall without the barrier. . DV 18P(f) AP -5 BLAST -1/m. Edit: forgot to include the barrier was cast at force 5

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  • [–] 1 point 3 days ago (2 children)

    I don't see the map but I'll assume there's 1 interior wall and 1 physical barrier between the orcs and the grenade.

    End of the turn, it explodes. Starting damage is 18p.

    First the blast meets the Physical Barrier spell with 5+5+5 resist pool (5 structure 5 armor and +5 from frag grenade's AP which is actually positive rather than negative). Roll, 5 damage down, 13 to go. The barrier sustains more damage than it has structure and winks out, the mage gets it 2 sustain dice back.

    The interior wall, 1+2+5. The orcs are lucky, another 3 damage down and 10 to go. The wall turns into wood chips and glue.

    Blast weakens as it travels 1 meter, 9 damage.

    These orcs weren't born yesterday and wear armor vests, they have 6+5=11 armor, which is more than grenade's 9 so it turns from physical to stun. 5 body + 11 armor = 16 resist pool, one takes 4 stun the other 5, both manage to stay on their feet.

    The blast gets to exterior walls with 10+21 resist pool, shreds the wallpaper and doesnt do any structural damage (21 armor > 9 damage, turns to stun, wall doesnt care)

    The blast is absorbed, because naturally we not crazy enough to play with chunky salsa rules and we want this combat to end somewhere before 4am.

    next turn.

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  • [–] 1 point 3 days ago* (1 child)

    I don't think the AI understood that the orcs are in the same room as the grenade, and it is only 2m from any wall when it goes off. Plus chunky salsa is the whole reason to specify what the walls are made of so failure all around.

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  • [–] 20 points 6 days ago (4 children)

    No need to guess - it's Shadowrun, chummer.

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  • [–] 12 points 6 days ago (2 children)
  • [–] 7 points 6 days ago (4 children)

    D12 is objectively the best dice and I need to find a system that'll let me use them more.

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  • [–] 1 point 5 days ago

    One Ring is 1d12 + d6. TN is based on the characters attribute score. It creates a system where a lot of actions are only possible on critical success for anyone who doesn't specialize in the skill. 11 is crit fail, so your non-crit maximum is 10+skill*6. Even with one skill level in something associated with an attribute you are weak in, you may have a max of 16 and a TN of 18, making it impossible unless the DM adds a modifier.

    Each 6 on a roll lets the player add a little subtle magic to the result though, which is a cool way to implement magic being everpresent and a result of getting really good at ordinary things.

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