this post was submitted on 13 Sep 2023
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[–] [email protected] 61 points 1 year ago (1 children)

Ding, ding, ding! We have a winner! Unless you have anything to do with Unity, because there are no winners in this shitshow.

[–] [email protected] 32 points 1 year ago (4 children)

Oh, Unity will lose too.

Somehow, I keep remembering Reddit.

[–] [email protected] 14 points 1 year ago (3 children)

Reddit didn't retroactively try to steal money from developers. Also a game engine doesn't need a community to exist, it just needs to be good, a community is helpful but not required.

[–] [email protected] 11 points 1 year ago

I mean, reddit retroactively stole money from redditors. Any gold/coins you paid for? Gone. Why? Because.

[–] [email protected] 7 points 1 year ago

It needs devs to be usefull

[–] [email protected] 5 points 1 year ago

If it's good, it will generally develop a community around it anyway.

[–] [email protected] 13 points 1 year ago

This is reddit api Desaster but worse.

[–] [email protected] 6 points 1 year ago (1 children)

Unity will lose way, way more than Reddit.

[–] [email protected] 3 points 1 year ago

Almost certainly so. Unity is threatening to bankrupt their customers, while Reddit only did it to some value-adding third parties.

[–] [email protected] 5 points 1 year ago (2 children)

Reddit famously doing red numbers since the API change.

[–] [email protected] 10 points 1 year ago

Oh really? Do you happen to have a link I'm curious.

[–] [email protected] 8 points 1 year ago (1 children)

That's a normal thing to happen after you decide to bankrupt your business partners. (But do we know it already? I thought Reddit wasn't public.)

But Unity here decided to bankrupt their customers, so I do expect their numbers to change much more quickly.

[–] [email protected] 6 points 1 year ago (1 children)

They will just bankrupt themselves.

[–] [email protected] 6 points 1 year ago (1 children)

Hum, that "just" is really undeserved here. I'm sure they will drag many of their customers with them.

[–] [email protected] -2 points 1 year ago (3 children)

I doubt that, devs can switch Code, Shure some game devs need to remake already written code but i think there will be someone making a code translator right now.

[–] [email protected] 9 points 1 year ago (1 children)

This is nowhere near reality.

Even if you could just "translate" code from one language to another, that ignores asset pipelines, asset store libraries, and all the build pipelines that allow you to ship cross-platform.

You also need to now train your entire dev team on a new tech stack.

Switching engines is an enormous effort

[–] [email protected] -2 points 1 year ago (1 children)

If you can do it with databases you can do it with most other code. Shure it won't be problem free but way better than bankruptcy. And users will understand that it might be buggy for some time if you explain it to them.

And yes you have to retrain your staff but its their job.

And of course there will be library issues but there will be someone making new libraries.

[–] [email protected] 7 points 1 year ago (1 children)

Right, just make a database and then draw the rest of the fucking owl.

[–] [email protected] -2 points 1 year ago (1 children)

Im not exactly that sorry for most tbh, there have been many other languages and engines that aren't unity, they have been doing shit for years now, people could have switched already. This now is just tip of the iceberg basically.

Im only sorry about small studios and indie devs that worked on something for years and now that.

[–] [email protected] 5 points 1 year ago

But Unity mostly targets smaller devs. The big AAA studios don't generally use Unity, they usually use Unreal or something home grown.

It's mostly AA and indie studios that use Unity.

[–] [email protected] 1 points 1 year ago

One of the biggest appeals of modern gane engines is that you barely need any code but that also means everything is centered entirely around the game engine, I doubt there is any way to transition that, it probaly means devs have to start from scratch and reimplement the mechanics.

[–] [email protected] 1 points 1 year ago

I'm using Godot 3 for my current project because even the relatively minor changes I'd have to make to port it to Godot 4 would be unfeasible. If I had to change engines entirely I'd have to just abandon the project.