I've been hooked on Caves of Qud lately, and I wanted to move off of the default starter character builds. Here's one that I've been having fun with lately; It gets me into tinkering pretty quickly, and getting two extra random mutations makes it a really different run every time.

I'm wondering what people here like to use.

Arconaut
Mutated Human

Attributes
Strength: 16
Agility: 18
Toughness: 18
Intelligence: 20
Willpower: 16
Ego: 16

Mutations
Unstable Genome x2
Night Vision
Wings
Psychometry
Cold-Blooded (Disadvantage)

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[–] 4 points 1 day ago (3 children)

I feel like doing an esper run is a fun experience, but after a while the constantly appearing esper hunters get tiring to deal with. They even spawn in certain end/mid game story areas that you'd think should be peaceful...

I've had a lot of fun with true kin. though whatever I play, I find I end up leaning a lot into tinkering/crafting.

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  • [–] [S] 2 points 23 hours ago (1 child)

    I haven't played an esper yet, maybe I'll give that a go today.

    It does mean that you can't benefit from rapid advancement, right?

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  • [–] 2 points 23 hours ago*

    if I remember correctly you can't use it on your psychic traits, yeah. But since they all level up as your ego gets higher, it's not too big of a loss.

    They might've patched it, but there's a way to save scum with precognition to farm ego I believe. Since there's a chance to absorb ego from esper hunters, you get just enough psychic glimmer to have them start spawning but very weak, run around the salt dunes until one spawns, then use precognition and kill them, going back in time if you don't absorb their ego, and repeat. Don't abuse the power too much though...

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