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Starfield is a “bizarrely worse experience” on Nvidia and Intel, says Digital Foundry
(www.theverge.com)
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The issue with Gamebryo is more that key bugs are just not getting fixed. How long have NPCs walked away mid-conversation? How long has enemy AI just found itself stuck without taking actions. How long have companions been getting stuck in doors and blocking your path?
The frustrating part isn't that they're reusing the same engine. It's that they're endlessly tacking on more shiny baubles, without ever fixing issues that have been present across all of their games. Hell the newest bauble they added, the new facial animations, are already breaking down in bizarre ways.
At this point, it feels like there's so much technical debt from half-implemented features that starting from scratch or licensing an engine from someone else might be the best route forward.