this post was submitted on 12 Sep 2023
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Yeah. I have that problem a lot. Combat in D&D turns into a grind, so I've been trying stuff to spice it up. The whole godling subplot came from wanting to give each PC a boon/curse pairing that would give them more options in combat. It's mostly different ways to grant advantage or disadvantage, so it worked within the existing rules.
That makes a lot of sense.
The chaos burst is a good idea. It's a well understood way to add some randomness.