An Astra remake of the 1977 text adventure, created with Threejs. It lacks polish but compares favorably with some early 3D games. Quite amazing.

Code: https://github.com/emollick/zork-underground-empire

Play: https://zork-underground-empire.netlify.app/

Blurb: https://bsky.app/profile/emollick.bsky.social/post/3muqcwa4j4s2i

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[–] [S] 0 points 11 hours ago

That's some great testing/feedback. I hope Ethan sees that.

A human sees the errors immediately but fixing still takes time. One would prioritize getting a working prototype out before polishing away such issues. Rationally, it's more important to get feedback on the mechanics and such than making sure the models and collisions are good.

I believe you are right that a human wouldn't make at least some of these errors. But I think one needs some experience with 3D modelling software or alpha stage games to really be confident about what errors humans plausibly make.

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