▲ 420 ▼ DLSS 5 comes with a massive 50-60% performance hit, so I hope you like lower frame rates with your dose of AI image enhancement (www.pcgamer.com) submitted 1 day ago by inclementimmigrant@lemmy.world to c/games@lemmy.world 210 comments fedilink hide all child comments The very bad news is, Nvidia says turning DLSS 5 on will currently reduce performance by 50-60%. And that's across the board—no matter the game.
[–] AdolfSchmitler@lemmy.world 19 points 1 day ago (3 children) When will they realize that good graphics does not equal a good game? permalink fedilink source hideshow 6 child comments replies: [–] KyuubiNoKitsune@lemmy.blahaj.zone 8 points 22 hours ago Yeah, life has infinite graphics and it's a 3/10 at best. permalink fedilink source parent [–] inclementimmigrant@lemmy.world [S] 10 points 1 day ago (1 child) Not anytime soon since gamers are still overwhelmingly indicating they will pay out the nose for the latest graphics. permalink fedilink source parent hideshow 2 child comments replies: [–] M0oP0o@mander.xyz 2 points 19 hours ago Ehhhhh have you seen the numbers lately? People seem to be moving away from AAA titles more and more. permalink fedilink source parent [–] Buddahriffic@lemmy.world 2 points 18 hours ago That's if you even consider AI generated frames to be "good graphics". I love beautiful graphics. I'm not picky about them and don't insist on photorealism only (Valhala is a beautiful game and uses this strange mix of high and low fidelity graphics), but I do love me some good photorealistic rendering. I'm not interested in this "AI tries to predict the pixels between actual rendered ones". It's just a push towards average, like everything else big data, when it works well. And maybe this one does work well but I still dgaf because I don't want slop frames. And I suspect that's a reason you don't see true frame to frame comparisons between AI upscaling and that same frame fully rendered at the higher resolution. It's difficult for random reviewers to get the exact same frame rendered like that so I mostly see frames taken from the same viewpoint, but you can't do apples to apples comparisons because the scene is dynamic and things other than the camera have changed. But nvidia could generate the same frame both ways for a direct comparison but only seem to want to show comparisons like DLSS off (at low res) vs DLSS on (at high res) or different DLSS versions against each other, which I think is telling. permalink fedilink source parent
[–] KyuubiNoKitsune@lemmy.blahaj.zone 8 points 22 hours ago Yeah, life has infinite graphics and it's a 3/10 at best. permalink fedilink source parent
[–] inclementimmigrant@lemmy.world [S] 10 points 1 day ago (1 child) Not anytime soon since gamers are still overwhelmingly indicating they will pay out the nose for the latest graphics. permalink fedilink source parent hideshow 2 child comments replies: [–] M0oP0o@mander.xyz 2 points 19 hours ago Ehhhhh have you seen the numbers lately? People seem to be moving away from AAA titles more and more. permalink fedilink source parent
[–] M0oP0o@mander.xyz 2 points 19 hours ago Ehhhhh have you seen the numbers lately? People seem to be moving away from AAA titles more and more. permalink fedilink source parent
[–] Buddahriffic@lemmy.world 2 points 18 hours ago That's if you even consider AI generated frames to be "good graphics". I love beautiful graphics. I'm not picky about them and don't insist on photorealism only (Valhala is a beautiful game and uses this strange mix of high and low fidelity graphics), but I do love me some good photorealistic rendering. I'm not interested in this "AI tries to predict the pixels between actual rendered ones". It's just a push towards average, like everything else big data, when it works well. And maybe this one does work well but I still dgaf because I don't want slop frames. And I suspect that's a reason you don't see true frame to frame comparisons between AI upscaling and that same frame fully rendered at the higher resolution. It's difficult for random reviewers to get the exact same frame rendered like that so I mostly see frames taken from the same viewpoint, but you can't do apples to apples comparisons because the scene is dynamic and things other than the camera have changed. But nvidia could generate the same frame both ways for a direct comparison but only seem to want to show comparisons like DLSS off (at low res) vs DLSS on (at high res) or different DLSS versions against each other, which I think is telling. permalink fedilink source parent