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submitted 4 days ago by alessandro@lemmy.ca to c/pcgaming@lemmy.ca
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[-] klankin@piefed.ca 1 points 4 days ago* (last edited 4 days ago)

I know RPCS3 saw a lot of benefits from avx512, doubt it was to the point of running quicker than the original - but I could see dedicated silicon being the reason negative overhead emulation exists.

[-] brucethemoose@lemmy.world 1 points 4 days ago* (last edited 4 days ago)

Yeah, the PS3 was weird. It wasn’t just a “different ISA” like the Xbox 360, the PS3’s processor was a completely different programming paradigm.

I haven’t kept up, but it makes sense that AVX512 helps. That brings desktop CPUs closer to “vector processors” like cell.

this post was submitted on 13 Aug 2026
204 points (99.5% liked)

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