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[–] 12 points 3 weeks ago (3 children)

Its probably an unpopular opinion, but I don't like Grip Sense. I mean its a lot of movement to activate a function. I have seen suggestions to use it to activate normal functions like a menu button or pause. I feel like a quick button press would be much quicker. In example while my hand let go of the handle to activate a state, then I can't use that hand in the moment to do anything else. Also while doing so the weight shifts towards one end.

I'm probably not very creative in that "sense". Maybe it can be fun to play with games that are centered around Gyro. But what could that be?

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  • [–] 14 points 3 weeks ago

    It's an option in addition to all the other buttons and inputs. The main use case is for ratcheting/re-centering gyro controls. But yeah some people like their game to just auto-pause when they let go of the controller, or to bring up a map screen.

    I agree it's not so useful at times when you need your digits on all the other inputs, but that's not really what it's for anyway.

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  • [–] 6 points 3 weeks ago (2 children)

    If you adjust the sensitivity, you can make it not require very much movement.

    That said, I personally haven't found a use case where I prefer it over other options.

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  • [–] 3 points 3 weeks ago

    I would be nervous about making it too sensitive, so that only little movement is enough. It could get a little bit twitchy and activate function without me wanting to. Maybe I should actually experiment with the settings and there is maybe a good middle ground for me, and find some use cases just to play around. But I will say that, it's a novelty and pretty cool idea to come up with by VALVE. I don't think any controller had something like this before.

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