▲ 84 ▼ Getting the most out of your Steam Controller: Grip Sense (store.steampowered.com) submitted 3 weeks ago by steam_lover@sh.itjust.works to c/steamdeck@sopuli.xyz 23 comments fedilink hide all child comments
[–] Fubarberry@sopuli.xyz 6 points 3 weeks ago (2 children) If you adjust the sensitivity, you can make it not require very much movement. That said, I personally haven't found a use case where I prefer it over other options. permalink fedilink source parent hideshow 4 child comments replies: [–] Maiq@piefed.zip 5 points 3 weeks ago One thing I liked the grips for was Death Stranding, pack stabilizer grips. Set them as double press to grip. Worked well. permalink fedilink source parent [–] thingsiplay@lemmy.ml 3 points 3 weeks ago I would be nervous about making it too sensitive, so that only little movement is enough. It could get a little bit twitchy and activate function without me wanting to. Maybe I should actually experiment with the settings and there is maybe a good middle ground for me, and find some use cases just to play around. But I will say that, it's a novelty and pretty cool idea to come up with by VALVE. I don't think any controller had something like this before. permalink fedilink source parent
[–] Maiq@piefed.zip 5 points 3 weeks ago One thing I liked the grips for was Death Stranding, pack stabilizer grips. Set them as double press to grip. Worked well. permalink fedilink source parent
[–] thingsiplay@lemmy.ml 3 points 3 weeks ago I would be nervous about making it too sensitive, so that only little movement is enough. It could get a little bit twitchy and activate function without me wanting to. Maybe I should actually experiment with the settings and there is maybe a good middle ground for me, and find some use cases just to play around. But I will say that, it's a novelty and pretty cool idea to come up with by VALVE. I don't think any controller had something like this before. permalink fedilink source parent