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Soulslike - Discussion, News, Memes
This is a community for discussion, news, and memes pertaining to the video game sub-genre "soulslike".
Given Lemmy's size, the definition of soulslike may be treated relatively loosely. While games like the numerous FromSoft titles, the recent Star Wars Jedi games, Lies of P, Nioh and similar games should be the focus, games that incorporate soulslike elements - like Hollow Knight and Blasphemous, for example - may also be discussed here.
Basic Lemmy-quette applies. Additionally, since flairs don't exist yet, please do make sure to include a marker to denote what game your post is about in square brackets for clarity's sake. An example could be:
[BB] This enemy is so difficult!
or
[DS1] Anyone struggling with the gargoyles?
Friends:
Should you have any questions, please do let me know.
- Druid
Add an item that makes you invincible (sans knockback invuln) and incapable of dealing damage when used in front of a fog gate. Upon re-use, return to previous bonfire or outside of gate.
This way, if you find a boss to be frustrating to learn, you can simply observe its patterns without the risk of dying instantly, while also not being able to defeat the boss in said state. It would allow for less experienced players to learn tells and patterns, and it would allow more experienced players to practice difficult dodge/parry timings.
Idea comes from my use of cheat engine to study boss patterns for my level 1 runs.
Such an item would have been extremely helpful during my RL1 runs. I also wouldn't say no to a Boss-Rematch feature like in Lies of P in Fromsoft games.
Also as an aside: Challenge runners and speedrunners use ERTool in Elden Ring for creating the effects you described. It's easier to use than Cheat Engine and has many more easily enable functions like: Repeat enemy actions, infinite stamina or HP or consumables, Rune Arc always on, RTSR set-up…
There are also other similar tools for other Souls games. I don't know which one is best for which game, sorry. Look up [game] practice tool.
Full disclosure: I only saw other people use these tools. I didn't use them myself, since I'm currently on console.