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Soulslike - Discussion, News, Memes
This is a community for discussion, news, and memes pertaining to the video game sub-genre "soulslike".
Given Lemmy's size, the definition of soulslike may be treated relatively loosely. While games like the numerous FromSoft titles, the recent Star Wars Jedi games, Lies of P, Nioh and similar games should be the focus, games that incorporate soulslike elements - like Hollow Knight and Blasphemous, for example - may also be discussed here.
Basic Lemmy-quette applies. Additionally, since flairs don't exist yet, please do make sure to include a marker to denote what game your post is about in square brackets for clarity's sake. An example could be:
[BB] This enemy is so difficult!
or
[DS1] Anyone struggling with the gargoyles?
Friends:
Should you have any questions, please do let me know.
- Druid
Easily-missable items, quests, and characters. Absolute nonsense. I didn't know I had to go back and talk to a character before progressing to the next area. Or that I was supposed to kill an NPC. Or that by following one quest would make another impossible to complete. Too bad, dozens of hours in, and unique NPCs/items are now gone for good. I also shouldn't have to play the game with the wiki open or fear choosing the wrong dialogue option every time...
I dont mind this kind of thing when the gameplay experience of missing a thing or not killing someone/ killing someone you weren't "intended to" is equally enjoyable and theres not a fixed "intended" path. I am quite happy for my play through to look nothing like someone else's, as long as I'm not punished for it. I prefer it, honestly. Let me have an organic play through where consequences matter but are still enjoyable