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I mean a really small change.

For example: Have Fist Weapons in Dark Souls 1 do double damage. That's a small change, which could be implemented by changing a couple of values. A big change would be: Adding the sixth Archstone in Demon's Souls with the Northern Limit area. That's a big change, and it would take a team a couple of weeks to implement, but that's not what this post is about. I'm talking about really small changes that could be implemented in a lazy afternoon or two.

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[-] MissingInteger@lemmy.zip 3 points 6 days ago

Oh, that would be nice. Elden Ring at least tracks both of those and sends them as analytics to Bandai/Fromsoft. Your total death count is saved somewhere in your savefile locally, there are tools online to extract them, but I never had a chance to try them.

But you are right this should definitely be something that should be shown to the player somewhere in the UI. Maybe on the big character info screen? With a subsection/submenu for each boss death and each cause of death.

[-] GrantUsEyes@lemmy.zip 2 points 6 days ago* (last edited 6 days ago)

Maybe on the big character info screen?

I'd rather just have a separate menu that I can avoid alltogether, similar to the one in nightreign but for failure stats.

Perhaps only accesable in a specific location as well.

[-] robot_dog_with_gun@hexbear.net 3 points 5 days ago

i was thinking a toggle, like how slay the spire 2 has an option to always show the timer. people with an audience might want every death to show the number, others might want it on the inventory screen or along the bottom like some arcade games did with fruit for streaks.

[-] MissingInteger@lemmy.zip 2 points 6 days ago

I can totally understand that, not wanting to have the death counter loom over the playthrough.

I personally don't mind having the counter(s) hidden in a submenu. What I really like about Fromsoft games is that when you start the game, you don't have to look at your playtime. I don't want to have the feeling that I'm "too slow" even though I like playing that way; human psychology is weird. Or I don't want to constantly look at the playtime of my max new game save file and see just how many hours of my life I've ~~wasted~~ enjoyed this game.

As for locations where you can access such hypothetical death counters? In Elden Ring, the small Marika statue in Roundtable Hold would be a nice location to access it. This statue is already intractable for the Colosseum, and lore-wise also a nice location.

In Bloodborne, a location for a death counter would be the gravestone where you would be "buried" if you choose the Yharnam Sunrise ending. That is a very fitting location, lore-wise.

For other games? In DS2 and DS3, maybe with the Herald/Firekeeper? Maybe in DS1 also with the Firekeeper(s)?

[-] GrantUsEyes@lemmy.zip 2 points 5 days ago

Those are some good suggestions. :P I honestly wouldn't want to know how many tries bosses took me on my very first run haha.

this post was submitted on 25 May 2026
39 points (95.3% liked)

Soulslike - Discussion, News, Memes

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This is a community for discussion, news, and memes pertaining to the video game sub-genre "soulslike".

Given Lemmy's size, the definition of soulslike may be treated relatively loosely. While games like the numerous FromSoft titles, the recent Star Wars Jedi games, Lies of P, Nioh and similar games should be the focus, games that incorporate soulslike elements - like Hollow Knight and Blasphemous, for example - may also be discussed here.

Basic Lemmy-quette applies. Additionally, since flairs don't exist yet, please do make sure to include a marker to denote what game your post is about in square brackets for clarity's sake. An example could be:

[BB] This enemy is so difficult!

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[DS1] Anyone struggling with the gargoyles?

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