▲ 635 ▼ Anon went to a birthday party (thelemmy.club) submitted 3 months ago by Early_To_Risa@sh.itjust.works [M] to c/greentext@sh.itjust.works 28 comments fedilink hide all child comments
[–] stoy@lemmy.zip 48 points 3 months ago (8 children) I didn't know GC memory cards were hotswappable.... permalink fedilink source hideshow 8 child comments replies: [–] tiramichu@sh.itjust.works 50 points 3 months ago* (7 children) Old-school proprietary memory cards like that generally are, because they don't mount a filesystem in the way a modern flash drive would. You can safely remove the card without problem as long as there is no current write operation happening. You often needed to switch memory card to change between games, depending which card your save was on, and people would certainly not turn the console off to do that, nor does the GameCube manual say you should. permalink fedilink source parent hideshow 7 child comments replies: [–] 4am@lemmy.zip 12 points 3 months ago (6 children) You often needed to switch memory card to change between games, depending which card your save was on, and people would certainly not turn the console off to do that, nor does the GameCube manual say you should. You didn’t need to turn the console off to change games? In a disc based system? Wut? permalink fedilink source parent hideshow 6 child comments replies: [–] tophneal@sh.itjust.works 29 points 3 months ago (4 children) Nope. It was pretty normal for multi disc games. Once you got so far, the game would give you a "insert disc X" screen," where you'd hot swap the discs and keep playing. I remember FF on PSX doing this. permalink fedilink source parent hideshow 4 child comments replies: [–] Macchi_the_Slime@piefed.blahaj.zone 7 points 3 months ago* (last edited 3 months ago) (2 children) I still to this day get upset that I've never been able to fully play through Legend of Dragoon because BOTH COPIES I managed to find in my little hometown had Disc 3s that were too scratched to be read even after multiple attempts to repair them. permalink fedilink source parent hideshow 2 child comments replies: [–] GamingChairModel@lemmy.world 6 points 3 months ago Yeah that was the real problem with hot swappable discs. The kids who actually physically performed that operation were often too impatient and careless to put the disc somewhere safe from scratching, because they wanted to immediately get back to playing. permalink fedilink source parent [–] tophneal@sh.itjust.works 1 point 3 months ago the same thing happened to me with Suikoden 2. My dad bought a copy off eBay, not knowing it was a 2 disc game so I never got to finish it. Naturally I had to buy it when 1 & 2 were rereleased. permalink fedilink source parent [–] swab148@lemmy.dbzer0.com 6 points 3 months ago Not to mention the games that were cool enough to let you swap in a music CD after the game loaded, so you could have your own soundtrack! permalink fedilink source parent [–] ICastFist@programming.dev 7 points 3 months ago You could start a game, open the lid, swap discs, reset, and play the second game (can confirm on PS1, not sure on PS2 or GC). Unlike swapping cartridges in a SNES or MegaDrive and resetting without powering down, doing this wouldn't lead to a super weird game. The PS1's Monster Rancher games would give you different monsters depending on what disc you put for the game to read when it asked. permalink fedilink source parent
[–] tiramichu@sh.itjust.works 50 points 3 months ago* (7 children) Old-school proprietary memory cards like that generally are, because they don't mount a filesystem in the way a modern flash drive would. You can safely remove the card without problem as long as there is no current write operation happening. You often needed to switch memory card to change between games, depending which card your save was on, and people would certainly not turn the console off to do that, nor does the GameCube manual say you should. permalink fedilink source parent hideshow 7 child comments replies: [–] 4am@lemmy.zip 12 points 3 months ago (6 children) You often needed to switch memory card to change between games, depending which card your save was on, and people would certainly not turn the console off to do that, nor does the GameCube manual say you should. You didn’t need to turn the console off to change games? In a disc based system? Wut? permalink fedilink source parent hideshow 6 child comments replies: [–] tophneal@sh.itjust.works 29 points 3 months ago (4 children) Nope. It was pretty normal for multi disc games. Once you got so far, the game would give you a "insert disc X" screen," where you'd hot swap the discs and keep playing. I remember FF on PSX doing this. permalink fedilink source parent hideshow 4 child comments replies: [–] Macchi_the_Slime@piefed.blahaj.zone 7 points 3 months ago* (last edited 3 months ago) (2 children) I still to this day get upset that I've never been able to fully play through Legend of Dragoon because BOTH COPIES I managed to find in my little hometown had Disc 3s that were too scratched to be read even after multiple attempts to repair them. permalink fedilink source parent hideshow 2 child comments replies: [–] GamingChairModel@lemmy.world 6 points 3 months ago Yeah that was the real problem with hot swappable discs. The kids who actually physically performed that operation were often too impatient and careless to put the disc somewhere safe from scratching, because they wanted to immediately get back to playing. permalink fedilink source parent [–] tophneal@sh.itjust.works 1 point 3 months ago the same thing happened to me with Suikoden 2. My dad bought a copy off eBay, not knowing it was a 2 disc game so I never got to finish it. Naturally I had to buy it when 1 & 2 were rereleased. permalink fedilink source parent [–] swab148@lemmy.dbzer0.com 6 points 3 months ago Not to mention the games that were cool enough to let you swap in a music CD after the game loaded, so you could have your own soundtrack! permalink fedilink source parent [–] ICastFist@programming.dev 7 points 3 months ago You could start a game, open the lid, swap discs, reset, and play the second game (can confirm on PS1, not sure on PS2 or GC). Unlike swapping cartridges in a SNES or MegaDrive and resetting without powering down, doing this wouldn't lead to a super weird game. The PS1's Monster Rancher games would give you different monsters depending on what disc you put for the game to read when it asked. permalink fedilink source parent
[–] 4am@lemmy.zip 12 points 3 months ago (6 children) You often needed to switch memory card to change between games, depending which card your save was on, and people would certainly not turn the console off to do that, nor does the GameCube manual say you should. You didn’t need to turn the console off to change games? In a disc based system? Wut? permalink fedilink source parent hideshow 6 child comments replies: [–] tophneal@sh.itjust.works 29 points 3 months ago (4 children) Nope. It was pretty normal for multi disc games. Once you got so far, the game would give you a "insert disc X" screen," where you'd hot swap the discs and keep playing. I remember FF on PSX doing this. permalink fedilink source parent hideshow 4 child comments replies: [–] Macchi_the_Slime@piefed.blahaj.zone 7 points 3 months ago* (last edited 3 months ago) (2 children) I still to this day get upset that I've never been able to fully play through Legend of Dragoon because BOTH COPIES I managed to find in my little hometown had Disc 3s that were too scratched to be read even after multiple attempts to repair them. permalink fedilink source parent hideshow 2 child comments replies: [–] GamingChairModel@lemmy.world 6 points 3 months ago Yeah that was the real problem with hot swappable discs. The kids who actually physically performed that operation were often too impatient and careless to put the disc somewhere safe from scratching, because they wanted to immediately get back to playing. permalink fedilink source parent [–] tophneal@sh.itjust.works 1 point 3 months ago the same thing happened to me with Suikoden 2. My dad bought a copy off eBay, not knowing it was a 2 disc game so I never got to finish it. Naturally I had to buy it when 1 & 2 were rereleased. permalink fedilink source parent [–] swab148@lemmy.dbzer0.com 6 points 3 months ago Not to mention the games that were cool enough to let you swap in a music CD after the game loaded, so you could have your own soundtrack! permalink fedilink source parent [–] ICastFist@programming.dev 7 points 3 months ago You could start a game, open the lid, swap discs, reset, and play the second game (can confirm on PS1, not sure on PS2 or GC). Unlike swapping cartridges in a SNES or MegaDrive and resetting without powering down, doing this wouldn't lead to a super weird game. The PS1's Monster Rancher games would give you different monsters depending on what disc you put for the game to read when it asked. permalink fedilink source parent
[–] tophneal@sh.itjust.works 29 points 3 months ago (4 children) Nope. It was pretty normal for multi disc games. Once you got so far, the game would give you a "insert disc X" screen," where you'd hot swap the discs and keep playing. I remember FF on PSX doing this. permalink fedilink source parent hideshow 4 child comments replies: [–] Macchi_the_Slime@piefed.blahaj.zone 7 points 3 months ago* (last edited 3 months ago) (2 children) I still to this day get upset that I've never been able to fully play through Legend of Dragoon because BOTH COPIES I managed to find in my little hometown had Disc 3s that were too scratched to be read even after multiple attempts to repair them. permalink fedilink source parent hideshow 2 child comments replies: [–] GamingChairModel@lemmy.world 6 points 3 months ago Yeah that was the real problem with hot swappable discs. The kids who actually physically performed that operation were often too impatient and careless to put the disc somewhere safe from scratching, because they wanted to immediately get back to playing. permalink fedilink source parent [–] tophneal@sh.itjust.works 1 point 3 months ago the same thing happened to me with Suikoden 2. My dad bought a copy off eBay, not knowing it was a 2 disc game so I never got to finish it. Naturally I had to buy it when 1 & 2 were rereleased. permalink fedilink source parent [–] swab148@lemmy.dbzer0.com 6 points 3 months ago Not to mention the games that were cool enough to let you swap in a music CD after the game loaded, so you could have your own soundtrack! permalink fedilink source parent
[–] Macchi_the_Slime@piefed.blahaj.zone 7 points 3 months ago* (last edited 3 months ago) (2 children) I still to this day get upset that I've never been able to fully play through Legend of Dragoon because BOTH COPIES I managed to find in my little hometown had Disc 3s that were too scratched to be read even after multiple attempts to repair them. permalink fedilink source parent hideshow 2 child comments replies: [–] GamingChairModel@lemmy.world 6 points 3 months ago Yeah that was the real problem with hot swappable discs. The kids who actually physically performed that operation were often too impatient and careless to put the disc somewhere safe from scratching, because they wanted to immediately get back to playing. permalink fedilink source parent [–] tophneal@sh.itjust.works 1 point 3 months ago the same thing happened to me with Suikoden 2. My dad bought a copy off eBay, not knowing it was a 2 disc game so I never got to finish it. Naturally I had to buy it when 1 & 2 were rereleased. permalink fedilink source parent
[–] GamingChairModel@lemmy.world 6 points 3 months ago Yeah that was the real problem with hot swappable discs. The kids who actually physically performed that operation were often too impatient and careless to put the disc somewhere safe from scratching, because they wanted to immediately get back to playing. permalink fedilink source parent
[–] tophneal@sh.itjust.works 1 point 3 months ago the same thing happened to me with Suikoden 2. My dad bought a copy off eBay, not knowing it was a 2 disc game so I never got to finish it. Naturally I had to buy it when 1 & 2 were rereleased. permalink fedilink source parent
[–] swab148@lemmy.dbzer0.com 6 points 3 months ago Not to mention the games that were cool enough to let you swap in a music CD after the game loaded, so you could have your own soundtrack! permalink fedilink source parent
[–] ICastFist@programming.dev 7 points 3 months ago You could start a game, open the lid, swap discs, reset, and play the second game (can confirm on PS1, not sure on PS2 or GC). Unlike swapping cartridges in a SNES or MegaDrive and resetting without powering down, doing this wouldn't lead to a super weird game. The PS1's Monster Rancher games would give you different monsters depending on what disc you put for the game to read when it asked. permalink fedilink source parent