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submitted 2 weeks ago by cm0002@lemy.lol to c/gaming@lemmy.zip
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Eh, the unreal engine is crap at RPGs.
It's really not good at friendly NPCs. Which fit all of its many faults, the creation engine is really good at.

Proof: The Outer Worlds 1+2. Both games hugely suffer from using the unreal engine.

[-] chelly__1@lemmychan.org 0 points 2 weeks ago

You're joking? For all its faults, TOW played buttery-smooth compared to Fallout.

I didn't say anything about stuttering.

I said that unreal can't do NPCs except as functionally static set pieces and that is twenty years out of date.

[-] HK65@sopuli.xyz 0 points 2 weeks ago

Yeah but NPC game logic is not that deep in the engine level, it doesn't take much to reimplement on Unreal.

You say that.

But literally no one ever has successfully in any iteration of the unreal engine.

this post was submitted on 01 May 2026
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