submitted 5 months ago* (last edited 5 months ago) by to c/comicstrips@lemmy.world
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[–] [S] 11 points 5 months ago (7 children)

yeah, wild finding out that was a thing. at least pathfinder had other weird shit you could do with dispel magic, like steal their spells or inflict magical backlash damage.

I hope I never play a game where every wizard has to have a finger on the "save me from scary magic" button. no, fuck it. we ball in here

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  • [–] 16 points 5 months ago (2 children)

    In older DnD editions it was more complex and honestly cooler. You had to expend a spell to counterspell, usually the same spell the enemy was trying to cast or a spell that negated their spell. For example you could cast Haste to counterspell a Slow spell or a Cure Wounds spell to negate an Inflict Wounds one. It made it more involved than: snap and your spell fails.

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  • [–] [S] 8 points 5 months ago (1 child)

    I remember that. Wizard gameplay should feel like this

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  • [–] 11 points 5 months ago

    There are several problems.

    One. Wotc are seeking players who aren't paying attention and have no head for rules. They don't want complexity.

    Two, it's bad to make one class have a ton of complexity while others stay at "I move and attack", and they really don't seem to want to give other classes more complex options.

    DND isn't designed well. It's the Harry Potter of RPGs. Also the JavaScript.

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  • [–] 4 points 5 months ago (3 children)

    If you aren't aware of the song All Paladins Are Bastards, you should look it up. You'd like it.

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  • [–] [S] 4 points 5 months ago (2 children)