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[-] JennyLaFae@lemmy.blahaj.zone 68 points 2 weeks ago
[-] ilinamorato@lemmy.world 69 points 2 weeks ago

Around the time of the SimCity games, Maxis released a game called SimAnt. It's pretty much this.

[-] SlurpingPus@lemmy.world 22 points 2 weeks ago* (last edited 2 weeks ago)

Fun fact, many of the Sim* games originated because Will Wright read a book on the subject.

Most of the games he worked on resulted from his academic interest in a field of study, and simulation development was "almost an excuse to do years of research on a subject." SimAnt was largely based on the research of Harvard University biologist E. O. Wilson, specifically his 1990 zoology textbook The Ants. Written with colleague Bert Hölldobler, the book details the behavior of ants and the intricacies of their colonies. Wright was particularly interested in Wilson's explorations of emergence whereby individual ants performing basic tasks can collectively accomplish very complex goals.

Previously:

While working on the game Raid on Bungeling Bay, in which the player flies a helicopter dropping bombs on islands, Wright found he enjoyed designing the islands in the level editor rather than playing the actual game. This led him to develop increasingly sophisticated level editors. At the same time, Wright was cultivating a love of the intricacies and theories of urban planning and acknowledges the influence of System Dynamics which was developed by Jay Wright Forrester and whose book on the subject laid the foundations for what would become SimCity.

[-] tigeruppercut@lemmy.zip 12 points 2 weeks ago

There's a great French novel about the life of an ant warrior who suspects a rival colony has developed a secret weapon. The original French title is The Ants but whoever brought it to the English market thought that wasn't dramatic enough and so retitled it Empire of the Ants

[-] ilinamorato@lemmy.world 2 points 2 weeks ago

Amazing. I'd love to be able to see inside his brain.

[-] SlurpingPus@lemmy.world 6 points 2 weeks ago

I mean, the games sorta provide that. =)

[-] fleem@piefed.zeromedia.vip 4 points 2 weeks ago

sim copter was awesome

[-] janus2@lemmy.zip 39 points 2 weeks ago* (last edited 2 weeks ago)

that actually sounds really fun

edit: it exists!

[-] derek@infosec.pub 6 points 2 weeks ago* (last edited 2 weeks ago)

If I wanted to introduce someone to the genre then Empires of the Undergrowth would be my first recommendation.

The gameplay, narrative, and progression mechanics are top-notch. The developers understand what makes RTS mechanics compelling and have designed systems that are more intuitive and accessible for everyone.

For instance (no spoilers) unit groups are built-in to base management. No hotkeys or group micro management required. It happens automatically as a functional result of more obvious concerns.

My only critique of the game, if I were forced to offer one, is that the UI can seem a bit clunky at first. That aside though the team's expertise and care shine through in ways which prove the user experience was well considered throughout development.

It's fun, too!

[-] janus2@lemmy.zip 2 points 2 weeks ago

For instance (no spoilers) unit groups are built-in to base management. No hotkeys or group micro management required. It happens automatically as a functional result of more obvious concerns.

as someone who struggles with unit groups in AoE (the only RTS I play, cuz I suck at it lol) this intrigues me

[-] igmelonh@feddit.online 36 points 2 weeks ago

I've not played it but Empires of the Undergrowth is an actual ant RTS that came out 2 years ago lol

[-] ZombiFrancis@sh.itjust.works 2 points 2 weeks ago

C&C needs to reboot ant mode.

this post was submitted on 10 Apr 2026
628 points (99.4% liked)

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