this post was submitted on 02 Sep 2023
770 points (96.8% liked)

linuxmemes

21222 readers
49 users here now

Hint: :q!


Sister communities:


Community rules (click to expand)

1. Follow the site-wide rules

2. Be civil
  • Understand the difference between a joke and an insult.
  • Do not harrass or attack members of the community for any reason.
  • Leave remarks of "peasantry" to the PCMR community. If you dislike an OS/service/application, attack the thing you dislike, not the individuals who use it. Some people may not have a choice.
  • Bigotry will not be tolerated.
  • These rules are somewhat loosened when the subject is a public figure. Still, do not attack their person or incite harrassment.
  • 3. Post Linux-related content
  • Including Unix and BSD.
  • Non-Linux content is acceptable as long as it makes a reference to Linux. For example, the poorly made mockery of sudo in Windows.
  • No porn. Even if you watch it on a Linux machine.
  • 4. No recent reposts
  • Everybody uses Arch btw, can't quit Vim, and wants to interject for a moment. You can stop now.

  • Please report posts and comments that break these rules!

    founded 1 year ago
    MODERATORS
    770
    The Design is Very Human (lemmy.dbzer0.com)
    submitted 1 year ago* (last edited 1 year ago) by [email protected] to c/[email protected]
     

    having a moment here in gnome

    to everyone pointing out that this is for touchpads;

    a: it's awful on that too

    b: note the mouse in the example given

    you are viewing a single comment's thread
    view the rest of the comments
    [–] [email protected] 90 points 1 year ago (5 children)

    There was a point in time where first person video games couldn't make their minds up and so games came with the option to have the y-axis inverted. Moving the mouse up would make the PC look down and vice versa.

    [–] [email protected] 83 points 1 year ago

    It's because of joysticks and typical flight controls. Pushing forward goes down and pulling backwards is "pulling up".

    Joysticks rules for a long time before the mouse came out. Home computers came standard with joystick ports.

    Keyboard controls followed this convention and when mouse controls came into FPS games this was the first instinct... Moving the mouse "forward" looks down.

    [–] [email protected] 29 points 1 year ago (1 children)

    I hate when games DON'T have the option. In FPS non-inverted makes more sense, but in 3rd person games if I can't invert the camera if just feels unplayable.

    [–] [email protected] 18 points 1 year ago* (last edited 1 year ago) (1 children)

    Still a setting in any game worth caring about. I still prefer inverted in some cases.

    Something like a mounted turret makes more sense inverted if you think of the mouse as an analog of your hand. Moving the handles down would move the tip of the barrel up. This analogy could easily extend to a two handed rifle or even a hand gun if your mental reference is the back of the gun, the handle

    [–] [email protected] 5 points 1 year ago

    i used that for flight control, but war thunder's mouse aim spoiled me.

    [–] [email protected] 4 points 1 year ago

    I have to switch the y axis in every 3rd person game now because of super Mario sunshine.