this post was submitted on 02 Sep 2023
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Rust

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Wormhole

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For a larger project requiring the ability to work with my computer in 3D, I developed a 3D terminal emulator. It uses the wonderful alacritty_terminal crate from the Alacritty terminal for VTE parsing and PTY initialization, and it uses wgpu and rend3 for the rendering code. The actual text rendering is done using multichannel SDF rendering, generated lazily at runtime to a texture atlas using the msdfgen crate.

A project like this would've been impossible if not for Rust's friendly library ecosystem and the Alacritty project's efforts to make their core terminal emulator code reusable for other means.

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[–] [email protected] 22 points 1 year ago

Imagine being stuck in VR Vim.