▲ 170 ▼ Slay the Spire 2 has massive success using Godot. Devs do not intend to fight de-compiling. (www.polygon.com) submitted 7 months ago by Nemoder@lemmy.ml to c/linux_gaming@lemmy.ml 27 comments fedilink hide all child comments
[–] Jankatarch@lemmy.world 10 points 7 months ago* (2 children) Godot is open-source, by proxy, slay the spire is also open-source. Is it? permalink fedilink source hideshow 2 child comments replies: [–] Kazumara@discuss.tchncs.de 14 points 7 months ago* (1 child) Sounds like bullshit to me. Godot is under MIT license, so anyone is free to re-license any derivative work. Edit: I read the rest of the article. The author has no idea what they are writing. It's not even internally consistent. If the game was open source already why would people be decompiling the binaries? To get a worse version of the source code with automatically derived variable names and no comments? permalink fedilink source parent hideshow 1 child comment replies: [–] DeathsEmbrace@lemmy.world 5 points 7 months ago The best part of no comments is figuring out what everything does yourself permalink fedilink source parent
[–] Kazumara@discuss.tchncs.de 14 points 7 months ago* (1 child) Sounds like bullshit to me. Godot is under MIT license, so anyone is free to re-license any derivative work. Edit: I read the rest of the article. The author has no idea what they are writing. It's not even internally consistent. If the game was open source already why would people be decompiling the binaries? To get a worse version of the source code with automatically derived variable names and no comments? permalink fedilink source parent hideshow 1 child comment replies: [–] DeathsEmbrace@lemmy.world 5 points 7 months ago The best part of no comments is figuring out what everything does yourself permalink fedilink source parent
[–] DeathsEmbrace@lemmy.world 5 points 7 months ago The best part of no comments is figuring out what everything does yourself permalink fedilink source parent