this shuts down rumors that bethesda will move to unreal engine for ES6

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[–] 1 point 6 months ago

Shedding the need to do extra work on fancy lighting and graphical effects so they can focus on optimizing the bones / structure seems logical to me

I don't think that's as big of a problem as you think. Community Shaders exists alongside a ton of additional plugins, all of which are open source and just work in Slyrim.

Also, Unreal's graphics engine looks awful

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