this shuts down rumors that bethesda will move to unreal engine for ES6

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[–] 19 points 6 months ago (1 child)

this shuts down rumors that bethesda will move to unreal engine for ES6

It shuts down rumors that Bethesda will move to pure Unreal Engine for ES6, though I never believed that to be the case.

I see the Oblivion remaster as a bit of a proof of concept of sorts - the potential to have the world, scripts, logic, and physics running on the Creation Engine that devs (and modders!) are intimately familiar with while running the visuals on a separate Unreal Engine layer.

Shedding the need to do extra work on fancy lighting and graphical effects so they can focus on optimizing the bones / structure seems logical to me, but then again this is the diluted Microsoft-era Bethesda we’re talking about so who knows.

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  • [–] 1 point 6 months ago

    Shedding the need to do extra work on fancy lighting and graphical effects so they can focus on optimizing the bones / structure seems logical to me

    I don't think that's as big of a problem as you think. Community Shaders exists alongside a ton of additional plugins, all of which are open source and just work in Slyrim.

    Also, Unreal's graphics engine looks awful

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