Hello!
So I've never actually played GURPS, but I recently re-discovered some old Counter Monkey videos from Spoony that I watched back in the day. There were numerous times where he mentioned how good of a system it is, and got me particularly hyped to try out the Cyberpunk/Cthulhu-Punk modules with my friends. Since then I've checked out several books like the 4e Basic Set, Ultra-Tech, Horror, etc.
After looking through and getting the general idea of how combat works (I think), there's one thing that kind of seems worrying; players only getting 1 action per turn. Since my friends and I have mainly just played Pathfinder for the last decade, I'm concerned that they won't be interested in going from that system with 3-action turns to GURPS' 1-action system. With that in mind, I was curious if anyone else ran into that issue, and also if upping it to 2-actions per turn just ruins the game completely? But like having a bit of a limitation on it, such as making it move-and-do-X but not allowing double moves or double 'do-X' actions on the same turn
That makes sense. I've had one or two players that were happy to jump into character creation by themselves, but for the first couple characters, most wanted either a lot of help or for someone else to make the character.
In that case, you might check out https://1shotadventures.com/adventure-index/. The guy who runs the site generally has GURPS versions of all the adventures, and each adventure generally comes with several sample characters to choose from. Looks like there's at least one cyberpunk adventure, so hopefully it'll prove useful.