It's honestly kinda crazy how long some games spend in development. The Final Fantasy 7 Remake trilogy is a perfect example of something that should've been quick but ended up being so bloated and took forever to make.
FF7Remake was announced in 2015, got stuck in development hell for a bit, released 2020. The sequel released 2024. The third one still hasn't been teased yet. How many people are attached to a franchise if it takes 10 years to get the full story? I loved the first remake but dropped the second one, I just didn't care about the story as much as I did ~5 years ago.
I wonder if Japanese companies are paying attention to FromSoft. I absolutely love that FromSoft reuses assets and improves their base engine. You can see the evolution from DS1 to Elden Ring (and Sekiro), releasing a game every year or two.
Growing up - Dragon Quest 1-4 were built on the same engine with minor improvements. FF 4-6 wasn't a massive leap, but a gradual jump in graphics.
Yakuza games seem to release yearly. They have built a workflow where people work on the same mini games and "slot" it in for whatever the newest release it is.
As much as I shit on Ubisoft, they really dialed in on their engine and tools to crunch out cookie cutter checklist open world games.
Thinking about it, all my examples could also have been plagued with toxic crunch culture.