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3DPrinting
3DPrinting is a place where makers of all skill levels and walks of life can learn about and discuss 3D printing and development of 3D printed parts and devices.
The r/functionalprint community is now located at: or !functionalprint@fedia.io
There are CAD communities available at: !cad@lemmy.world or !freecad@lemmy.ml
Rules
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No bigotry - including racism, sexism, ableism, homophobia, transphobia, or xenophobia. Code of Conduct.
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Be respectful, especially when disagreeing. Everyone should feel welcome here.
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No porn (NSFW prints are acceptable but must be marked NSFW)
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No Ads / Spamming / Guerrilla Marketing
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Do not create links to reddit
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If you see an issue please flag it
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No guns
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No injury gore posts
If you need an easy way to host pictures, https://catbox.moe/ may be an option. Be ethical about what you post and donate if you are able or use this a lot. It is just an individual hosting content, not a company. The image embedding syntax for Lemmy is ![]()
Moderation policy: Light, mostly invisible
Hey, what type of models do you design? Are they like figures, stuff around the house or basic designs? And how did you learn/ how long did it take for you to learn how to design
Mostly stuff around the house, so replacement parts (broken stuff, missing caps, etc.,) or useful crap like a pen holder that fits into the hole left in my ikea desk from one of their qi-chargers that turned out to be less convenient than I thought :-P Turns out having a 3d printer one tends to find use-cases all over, just like one does having a 2d printer. You just didn't consider those before you had one and now, poof, you can just make it when you have an idea.
I mostly do very technical designs, mathematical curves rather than organic ones, if at all. I'm a programmer so the concept of "writing" my models instead of 'drawing" them feels more natural to me, hence OpenSCAD instead of the usual CAD tools or even blender (it certainly helps that I did a lot of raytracing stuff with povray years ago). It ain't art, but figuring out the real-world strength of different geometries, how to design screw-holes that work even when sagging somewhat in one axis, creating an exact mathematical description of the thread for a nut and bolt that work despite the crude resolution of a FDM printer... all these tickle my brain and I enjoy them.
As to learning there are many decent tutorials on designing "production ready" parts (think small-scale manufacturing runs), e.g. "Slant 3D" on youtube. But ultimately my answer has always been "becoming fascinated, trying stuff out, and trying to find resources on specific problems I encounter" Not because it is fast or efficient, but because I tremendously enjoy the experience ;-)