18
๐ - 2025 DAY 9 SOLUTIONS - ๐
(programming.dev)
An unofficial home for the advent of code community on programming.dev! Other challenges are also welcome!
Advent of Code is an annual Advent calendar of small programming puzzles for a variety of skill sets and skill levels that can be solved in any programming language you like.
Everybody Codes is another collection of programming puzzles with seasonal events.
Solution Threads
| M | T | W | T | F | S | S |
|---|---|---|---|---|---|---|
| 1 | 2 | 3 | 4 | 5 | 6 | 7 |
| 8 | 9 | 10 | 11 | 12 |
Icon base by Lorc under CC BY 3.0 with modifications to add a gradient
console.log('Hello World')
Haskell, part 2
I broke down the outline into a set of boxes by scanning over them.
The fiddly bit was handling all the cases for shape subtraction. I don't give it here because it's just a slog, but the gist is this:
The idea: take a bounding box that's just large enough to cover all coordinates. From that, subtract the set of boxes above. You get a set of boxes that are in the "outside", ie, illegal region. [I did it this way because managing shape subtraction from the set of "inside" boxes is just more work.]
Then for each candidate rectangle, if it overlaps with any of the "out-of-bounds" boxes, it's not a solution.