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[–] 5 points 9 months ago (7 children)

Good read, it's interesting how this differs from DND. Crazy cool how they are juggling 17 people, and DND falls apart with ~5.

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  • [–] 2 points 9 months ago (4 children)

    I don't get these low numbers. pathfinder's default assumes four but back in the day 6 was kinda the ideal party. If we did not have enough players sometimes someone would control two characters.

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  • [–] 1 point 9 months ago (1 child)

    Have to agree about six. The classic D&D videogames didn't choose a party size of 6 by accident in their designs.

    That being said, the push towards four instead definitely started in 3.0's playtesting, on the assumption that parties would have one of each basic archetype (warrior, rogue, arcane caster, divine caster) for some reason. It probably also had a lot to do with how scheduling a dedicated table becomes exponentially more difficult with each added player.

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