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[–] 2 points 9 months ago (1 child)

Whats the issue with Stack based?

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  • [–] 1 point 9 months ago

    When I worked with a stack Hex Casting's stacks, it was hard to go back and edit previous parts of the program that are stored deeper in the stack. A lot of it has also to do with Hex Casting's writing design maybe, everything is evaluated more immediately from what I remember.

    The other thing is that Trickster's programs are tree/graph based, which makes the layout of the programs a lot easier to understand logically.

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