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Valve put up a new Steam Linux Runtime 4.0 with a move towards 64-bit
(www.gamingonlinux.com)
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Debian separates out stuff with :[arch] suffixes, and is really flexible in the sense that it even lets you install stuff from completely different architectures for, for example, use with qemu userspace. An i386 package is going to only request i386 dependencies, unless it explicitly specifies an architecture, and vice versa. Arch Linux uses the "lib32-" prefix and I don't really remember how it worked on Fedora but I would imagine something similar. All "gaming focused distros" are merely just their mainstream counterparts with an extra repo for a few packages, it's not going to change fundamentals.
OpenSUSE is the same, the 32-bit stuff is completely separate from the 64-bit stuff, so you won't get conflicts between them.