cross-posted from: https://lemmy.nz/post/29912814

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[–] 66 points 10 months ago (1 child)

Probably a somewhat popular opinion in the Linux crowd already, but I think we should be pressing companies to find better ways to manage anti-cheats than kernel-level anti-cheat anyway. I'm glad I don't play games like that because I don't like how it works at all.

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  • [–] 1 point 10 months ago (1 child)

    Absolutely. It's completely possible too by using server side verification and not giving the client info they shouldn't have, but that costs them slightly more in server costs (which aren't significant).

    It would also require designing the games code to account for this from the start, so not insignificant but definitely all reasonably possible, as in if there were magically legislation tommorow forcing all new multiplayer games to stop doing invasive anti cheat in a year, it'd be done in 6 months.

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  • [–] 1 point 10 months ago (1 child)

    Not always, latency is a huge problem especially in action games.

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  • [–] 1 point 10 months ago (1 child)

    The implicit implication of your comment is that sever side verification etc inherently means unacceptable latency and I see no reason to believe it; only gut feelings

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