▲ 61 ▼ Microsoft wants to move Windows fully to the cloud (www.theverge.com) submitted 3 years ago by dvdnet90@lemmy.world to c/technology@lemmy.ml 84 comments fedilink hide all child comments
[–] erwan@lemmy.ml 11 points 3 years ago (3 children) Check again Linux gaming, Proton/Wine is surprisingly viable now and the vast majority of games run without any issue. permalink fedilink source parent hideshow 6 child comments replies: [–] hermitian@lemmy.world 4 points 3 years ago And if you want to know, if a game works, check protondb.com . It's for proton, so steam, and includes a steam deck section. And many games, that don't have a native linux version, come with great tips on how to make them run, if a game does not run with proton out of the box. Most just need a different proton version, which is three clicks to change in steam. permalink fedilink source parent [–] Thulcander@lemmy.ml 4 points 3 years ago (1 child) I've heard Linux gaming is pretty good now with a native steam client and a ton of games that run natively thanks to steamOS permalink fedilink source parent hideshow 2 child comments replies: [–] TheYang@lemmy.ml 2 points 3 years ago (1 child) the ton of games doesn't run natively, they run well, but through a translation layer (wine/proton) permalink fedilink source parent hideshow 2 child comments replies: [–] erwan@lemmy.ml 5 points 3 years ago To be exact it's not a translation layer, but a reimplementation of the Windows APIs and ABIs on Linux. That's why there is no performance cost. permalink fedilink source parent [–] i_am_not_a_robot@discuss.tchncs.de 2 points 3 years ago I tried this last year. VR support, even using Valve hardware with Valve's official VR support for Linux, was not there. In SteamVR menus it was stuttering and mispredicting (everything looks shaky), and in the actual applications it was unstable. It seems like the VR devices work perfectly, but the software for rendering and presenting frames is proof of concept quality. That's basically the primary purpose of this last Windows machine so I'm kind of stuck. There's an open source OpenXR implementation, but I heard it doesn't support hotplugging, as in if any of your devices disconnect for any reason you need to restart everything. permalink fedilink source parent
[–] hermitian@lemmy.world 4 points 3 years ago And if you want to know, if a game works, check protondb.com . It's for proton, so steam, and includes a steam deck section. And many games, that don't have a native linux version, come with great tips on how to make them run, if a game does not run with proton out of the box. Most just need a different proton version, which is three clicks to change in steam. permalink fedilink source parent
[–] Thulcander@lemmy.ml 4 points 3 years ago (1 child) I've heard Linux gaming is pretty good now with a native steam client and a ton of games that run natively thanks to steamOS permalink fedilink source parent hideshow 2 child comments replies: [–] TheYang@lemmy.ml 2 points 3 years ago (1 child) the ton of games doesn't run natively, they run well, but through a translation layer (wine/proton) permalink fedilink source parent hideshow 2 child comments replies: [–] erwan@lemmy.ml 5 points 3 years ago To be exact it's not a translation layer, but a reimplementation of the Windows APIs and ABIs on Linux. That's why there is no performance cost. permalink fedilink source parent
[–] TheYang@lemmy.ml 2 points 3 years ago (1 child) the ton of games doesn't run natively, they run well, but through a translation layer (wine/proton) permalink fedilink source parent hideshow 2 child comments replies: [–] erwan@lemmy.ml 5 points 3 years ago To be exact it's not a translation layer, but a reimplementation of the Windows APIs and ABIs on Linux. That's why there is no performance cost. permalink fedilink source parent
[–] erwan@lemmy.ml 5 points 3 years ago To be exact it's not a translation layer, but a reimplementation of the Windows APIs and ABIs on Linux. That's why there is no performance cost. permalink fedilink source parent
[–] i_am_not_a_robot@discuss.tchncs.de 2 points 3 years ago I tried this last year. VR support, even using Valve hardware with Valve's official VR support for Linux, was not there. In SteamVR menus it was stuttering and mispredicting (everything looks shaky), and in the actual applications it was unstable. It seems like the VR devices work perfectly, but the software for rendering and presenting frames is proof of concept quality. That's basically the primary purpose of this last Windows machine so I'm kind of stuck. There's an open source OpenXR implementation, but I heard it doesn't support hotplugging, as in if any of your devices disconnect for any reason you need to restart everything. permalink fedilink source parent