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[–] 3 points 11 months ago* (1 child)

Progression is slower than other survivor games, but they have increased the pace and added a mechanic with gear drops, which smooths out the curve and actually makes builds possible. All in all it's one of the top survivor games i've played. I would place Vampire Survivors (because of the huge amount of content) and Halls of Torment (because i absolutely love the style) above it, but for me DRG:S is a solid 3rd place (and i've played quite a lot of bullet heavens)

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  • [–] 1 point 11 months ago* (1 child)

    I take there's permanent unlocks/stat improvements/etc? Is gear permanent or per run? Surely the dwarves don't enter the levels unprepared? :D

    To me Vampire Survivors started to get a bit obtuse with some unlock requirements (have skills x, y, z, survive this certain level this long, be at this exact place, possibly with a character C, have the hand towel on second hook.... etc). I'd assume DRG:S is a bit more straightforward?

    Have you perhaps played Soulstone Survivors - it's the one I've played the most, unlocked everything apart from some hidden/masked achivements? If you have, how does DRG compare?

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  • [–] 2 points 11 months ago (1 child)

    Yes, there are meta upgrades; the gear is a parallel system to those upgrades.

    And yes, things are more straightforward; you always get a few unlocks that you are close to shown at the start of a run.

    I have Soulstone Survivors here, but didn't have time to try it out yet, so i can't say anything to compare the two.

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