this post was submitted on 20 Aug 2023
83 points (94.6% liked)

PC Gaming

8253 readers
423 users here now

For PC gaming news and discussion. PCGamingWiki

Rules:

  1. Be Respectful.
  2. No Spam or Porn.
  3. No Advertising.
  4. No Memes.
  5. No Tech Support.
  6. No questions about buying/building computers.
  7. No game suggestions, friend requests, surveys, or begging.
  8. No Let's Plays, streams, highlight reels/montages, random videos or shorts.
  9. No off-topic posts/comments.
  10. Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)

founded 1 year ago
MODERATORS
 

cross-posted from: https://kbin.social/m/PCGaming/t/360252

Blizzard has opened up about the impact Overwatch 2 "review bombers" have had on the team, acknowledging that the "dissatisfaction" stems from "the cancellation of the much larger component of PvE that was announced in 2019 [...] that Blizzard ultimately couldn't deliver".

In a statement posted to the game's official website, Aaron Keller said that while being review bombed "isn't a fun experience", the plan was to "move forward" by "adding to and improving Overwatch 2".

you are viewing a single comment's thread
view the rest of the comments
[โ€“] [email protected] 12 points 1 year ago (1 children)

There's a difference between the gameplay and the greedy, manipulative monetization.

The gameplay itself is solid and polished better than just about any multiplayer game out there - anyone who tries to argue otherwise is letting their (justified) anger toward Activision/Blizzard influence their judgement.

The monetization feels gross and disrespectful of the playerbase. It's like we have this well-made AAA quality game, but it's inside a vegas casino. Even if you enjoy it, you have to deal with this unsettling feeling of being scammed the whole time that you play.

[โ€“] [email protected] 3 points 1 year ago

While they've improved balance and removed the barrierwatch problem, I think the 5v5 has created some problems in casual play -- for one, teamfights seem too swingy now. Often a single death means the fight is basically over.

Second, I think the "1 OP tank" is problematic because it puts too much pressure on the tank player.

Team Fortress showed how competitive players want small 6v6 teams while casual players want big 12v12 teams. So dropping everybody down to 5v5 I think was bad for casual play.